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Dragon Age: Origins : ウィキペディア英語版
Dragon Age: Origins
PlayStation 3
OS X
}}
|genre= Role-playing
|modes= Single-player
|platforms= Microsoft Windows
OS X
PlayStation 3
Xbox 360
}}
''Dragon Age: Origins'' is a role-playing video game developed by BioWare's Edmonton studio and published by Electronic Arts. It is the first game in the ''Dragon Age'' franchise. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 on November 3, 2009, and for Mac OS X on December 21, 2009.
Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage or rogue coming from an elven, human, or dwarven background who must unite the kingdom to fight an impending invasion by demonic forces. BioWare described the game as a spiritual successor to their previous ''Baldur's Gate'' and ''Neverwinter Nights'' franchises. The game is played from a third-person perspective that can be shifted to top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and accompany the player throughout the game.
BioWare described ''Dragon Age: Origins'' as a "dark heroic fantasy" set in a unique world. Its setting was inspired by ''The Lord of the Rings'' and ''A Song of Ice & Fire'', and was described by BioWare as a mix between high fantasy and low fantasy. Development of the game began in 2002, and lasted over six years. BioWare employed more than 144 voice-actors, and hired Inon Zur to compose the game's music.
''Origins'' received critical acclaim upon release, with praise mostly directed at its story, setting, characters, music and combat system. It sold more than 3.2 million copies, and 1 million pieces of downloadable content. Its multiple year-end accolades included Game of the Year and Best Role-playing awards from several gaming publications. BioWare released an expansion pack for the game titled ''Awakening'' in March 2010, and two sequels, ''Dragon Age II'' and ''Dragon Age: Inquisition'', were released in 2011 and 2014 respectively.
==Gameplay==
''Dragon Age: Origins'' is an action role-playing game. The player is a Grey Warden, part of an order of elite fighters, whose task is to defeat the Archdemon and save the world from a disastrous event called the Blight. Players create their own Grey Warden character, customizing gender and appearance as well as choosing a race and class. The available classes are warriors, who perform strong physical attacks; rogues, who carry out stealth attacks and steal items from other characters; and mages, who cast spells on enemies, create combo spells, and support other party members. The three choices of race are human, elf, and dwarf. The combination of class and race determines which of six different origin stories the player experiences: Dalish Elf, City Elf, Dwarven Noble, Dwarven Commoner, Mage, or Human Noble. This affects the way other in-game characters perceive the player's character; for instance, a Dwarven Commoner would receive hatred and discrimination from other dwarves. However, all classes follow the same plot after the completion of the origin story.
During gameplay the player encounters a variety of enemies, including giant spiders, darkspawn, ghosts, walking trees, and dragons.〔 They also recruit companions, who accompany them and provide assistance in battle. These companions are normally controlled by artificial intelligence, with behavior that the player can adjust through the "Tactic" menu, but the player also has the option to switch between characters, and is able to issue orders to them in real-time or temporarily pause the game to queue up actions.
Utilizing a third-person perspective, the combat in ''Origins'' is largely similar to BioWare's previous ''Star Wars: Knights of the Old Republic''. The player and any companions engage in combat with the weapons they have equipped when the player targets or is noticed by a hostile enemy. Players can swap weapons and perform special attacks during combat, but most of these attacks have a recharge time.〔 The point of view can be shifted from third person to a top-down view, where friendly and hostile units are labelled with different colors to distinguish them. At the end of a battle the characters' health and stamina, which powers a character's skills, are automatically refilled. When an enemy is defeated, the player collects any items or loot from its corpse.〔
The player can level up their Warden character by earning experience points through completing quests and defeating enemies. Each time player levels up, they receive three points to spend on the character's six attributes. Strength inflicts more damage, dexterity helps evade attacks more often, willpower increases stamina, magic increases spell damage or magic defense, cunning improves combat tactics, and constitution helps withstand attacks. Special skills, which are divided into four different aspects for each class, and specialization options, which offer class-specific skills, can also be unlocked by levelling up.
Players can be accompanied by a maximum of three companions.〔 Companions who are not in the player's active party stay in base camp, a hub where the player can talk to their party members as well as purchase new weapons, armor, and gear. In addition to the main story, the player can learn more about the world of Thedas by collecting the Indexes scattered throughout the game.
The game's dialogue engine is the same as that of ''Mass Effect''.〔 The player can talk and interact with both party members and other non-playable characters. A dialogue tree offers several dialogue options for the player to select.〔 Through conversation, the player can unlock unique quests and dialogue revealing the lore of ''Dragon Age''. It can also be used to persuade or intimidate other characters.〔 The player often must choose between morally ambiguous options, which result in consequences that affect the game's world and progression, and can even lead to the death of a potential companion. Companions react to the player's choices through an "approval system". When they dislike or object to the player's decisions, their approval drops, which can result in a companion leaving the party or even attacking the Warden. Approval points can also be influenced by gifts, which will improve any companion's approval but are each intended for a specific companion. Some gifts, if given to the right character, start a cutscene and can even unlock a quest. A high approval rating improves a companion's morale and gives bonuses to their combat abilities. A significant approval rating also makes it possible for the Warden to pursue a romantic relationship with certain companions. The game's "interaction reactivity" system means that the way a player treats one companion affects the approval rating of other companions as well.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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